Saturday 21 March 2015

Kjorik's Rest: a player home mod for Skyrim

So with the completion of the basic tutorials for the Bethesda Creation Kit, comes the proper start for my first mod Skyrim. It will be a Nordic-style player home called Kjorik's Rest, where I will hopefully be consolidating my favourite aspects from several other player homes, into one!

Yesterdays work made the the exterior and the entry hall for Kjorik's Rest. Here's some of the screenshots from the mod so far:
Kjorik's Rest view from the side, with the Western Watchtower visible behind it in the distance. To the right is some of the buildings that surrounds Whiterun.

The exterior of Kjorik's Rest, showing the gravel path leading up to the entrance.

The door into Kjorik's Rest. The grass visible through the floor is an artefact left over from terrain painting, and will be removed!

The entry hall of the Kjorik's Rests interior.

Looking through the grate at what will be a short hall of stories before a puzzle door that will act as the main entry (proper) into the home.

The claw for the puzzle door. In time, this pedestal will be activate-able so the puzzle door will lock. Then you can just leave the claw on the pedestal as shown, or take it with you as a key!

Gotta have Easter eggs somewhere..... This hidden pullbar opens up a secret passage to the dev area, where I will be testing scripts and setups.

The false wall pulls back to reveal the entry to the dev zone!

And finally, a veiw from inside the dev zone, currently empty! It's basically just a copy-paste of the entry hall, minus most of the doors!

Well, that's my progress so far. I'll hopefully get back to it during the midweek once my work is done!



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